BUILD YOUR SOUNDTRACK
Use the soundboard mechanic to build your own soundtrack from a set of different music loops. Choose between different synth, drum, bass tracks and more! As you progress through the game, your musical arsenal will keep increasing. With thousands of different combinations, there’s a track for everyone!
FIGHT TO IT'S RHYTHM
Fight to the music with this unique take on rhythm-based combat. Your move-set will vary greatly depending on what kind of track you have built. You’ll be able to choose a fast melody for a rapid attack pattern, or pick a slow one to have stronger individual hits.
UNLOCK AND UPGRADE
Unlock different modifications with each dungeon run, and gather resources to upgrade your character. This game’s progression relies on tried-and-true dungeon crawling where you unlock new weapons as well as receive resources to upgrade your various stats and abilities.
PROJECTS FUNDED BY THE EUROPEAN UNION:
2025-10-02
THE MIXER
Rhythm action games typically rely on fixed soundtracks and predetermined input patterns, limiting
player creativity and replayability.
With The Mixer we aim to deliver a market-ready isometric
rhythm-action game where players assemble their own loop-based soundtrack, and combat is driven
by the beat of that custom track.
Project title: Development of an innovative GameTech product, "The Mixer"
Project No 02-113-J-0001-J07
Project promoter: "Mandro gandro studija", MB
Measure: “To encourage the development of innovative products or prototypes of innovative products by startups in the field of GameTech (02-113-J-0001-J07)”
Project objectives: A market-ready isometric rhythm-action game where players assemble their own loop-based soundtrack, and combat is driven by the beat of that custom track.
Our plan for the next 6 months:
Add new content:
- 8 distinct normal enemy types
- 3 distinct boss enemy types
- 10 distinct level layouts
- 8 meta-progression upgrade types
Prepare, test, and submit the game for certification on Steam.
Deliver the final market-ready game based on the existing demo proof-of-concept.
Amount of eligible costs: 59 296,65 EUR
EU funding amount: 59 296,65 EUR
Project duration: 2025-10 - 2026-04
Funded by the European Union – NextGenerationEU! as a joint project "To encourage the development of innovative products or prototypes of innovative products by startups in the field of GameTech (02-113-J-0001-J07)".
2024-12-17
MANNERS BE DAMNED!
With "Manners Be Damned!", we're setting out to create a party platformer that supports 8 players and solves the problem of miss-matched skill levels that naturally occur in a party setting.
Project title: Development of an innovative GameTech product, "Manners Be Damned"
Project No 02-113-J-0001-J02
Project promoter: "Mandro gandro studija", MB
Measure: “To encourage the development of innovative products or prototypes of innovative products by startups in the field of GameTech (02-113-J-0001-J02)”
Project objectives: A complete, market-ready local multiplayer party platformer game that supports up to 8 players and is optimized for PC and is ready for digital distribution on Steam.
Our plan for the next 6 months:
- Ensure stable 8-player local multiplayer gameplay
- Ensure accessibility for a wide range of skill levels
- Playtest extensively, specifically focusing on elements of fun and replayability
Prepare, test, and submit the game for certification on Steam.
Deliver the final market-ready game based on the existing demo proof-of-concept.
Amount of eligible costs: 59 296,65 EUR
EU funding amount: 59 296,65 EUR
Project duration: 2024-12 - 2025-06
Funded by the European Union – NextGenerationEU! as a joint project "To encourage the development of innovative products or prototypes of innovative products by startups in the field of GameTech (02-113-J-0001-J02)".

